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Hello! I am glad you are interested in what I have found. Or are we using real encryption on the champion names? We need to decrypt this client-side at some point extracting the keys, seeds, and salts would just be a matter of time to find.Īnd then, after all this, what keeps the user from just manually selecting scripts to use each game?
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You just force the script writers to Regex all the possible substitutions. So, assuming scripts are executed client side, what is the honey pot really doing? It's not tracking illegitimate attempts. I could be wrong though, I'm only speculating at the architecture. Illegitimate scripts seem the lesser of two evils here. From this list you would still need to manually filter through all these accounts.Įxecuting scripts server side seems like a huge attack surface, I'd be uncomfortable with that sort of set-up. If scripts are sent to the server than yes, you would be able to track down anyone running a script checking the current champion. I believe the scripts are executed client-side, so would be undetectable by the server. Still, let's suppose we want to get rid of this functionality so as to catch these hackers.Ī honeypot is also not the way to solve this. This is not a piece of functionality that we want to completely eliminate.
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If I want to not have Rumble ult on smart-cast or maybe the other way around I don't normally use smart cast but want it for Cassio's twin fang. Is a useful pattern for legitimate scripts. I hope that made at least a little sense to you, thanks for posting your feedback! But because a very little amount of scripts are actually encrypted (in my experience about 5 out of 100), there is very little chance that none of the if-parameters don't get detected by some Honeypot-esque programm. If the user has not used a script, there will be no issue.
#How to use bot of legends scripts code
If Bugsplats would actually report what kind of the code messed up in order to crash the game, there could be an "automatic" script that looked over what kind of script they are dealing with. While this may sound like an idea a 12-year old could come up with, there is more to it: I have had no reported cases of people complaining about having like 3 bugsplats in a row. Now here is what I found to be a good way to make a scripter's day worse: Riot could automatically check up the amount of times a Client has reported a bugsplat in a given amount of time. Also, if you TAB out of the game, you get a Bug-Splat report.
#How to use bot of legends scripts free
Since I self-taught myself this topic, sorry if I mess up the programming vocabulary or make stupid points, feel free to criticize what you find off!Īnyways, what I have found too is that certain scripts input an unusually large amount of commands because certain if-parameters are met in every second that you play, causing your FPS to drop into the 30-40's. Hello /u/ Kirolink, I am glad that a progammer has found his way to my thread! Anyways, there are different solutions, too of course. Not saying I am familiar with the programs/scripts being mentioned or even saying that I know more about this than you, but to me this seems extremely ineffective. I feel as if any programmer would be able to tell this is not a permanent or even lengthy fix, but would take Riot a lot of time to implement. OP did say he had found multiple ways though if he would like to share another way that he may have found then by all means go ahead. So really we just have to leave it in their hands and hope that they can prevent what people are able to access from the client or figure out some way to stop them. These scripts only read the data that the LoL client provides (like oh snap cho 'gath rupture incoming at this location, better try and dodge if I am going to be hit by it, or press 'e' on nearest enemy champion when off cool down) and then inputs mouse and key presses in optimal ways that normal human reaction time and calculation cannot.Īnd I suppose since you are claiming to have seen the scripts and possibly the source code for it, then I would assume riot would be able to as well. While doing this would in fact break their code, it would only do so until the developer decided to take a few hours and simply allow you to manually set which scripts you would like to run without needing to check what champion you are playing. He thinks that by simply stopping the script from checking to see what champion you are playing and then loading that script or not, that it would stop them from working. So after reading the OP's reason for thinking that he can stop most of the bots/scripts I just had to post.